iPhone Prototyping with Flex – Part 3: Changing Display

[photo by mkswork.de]
After I sketched the basic structure of our iPhone prototype in the last post, I will now continue to add some functionality.
September 25, 2009

After I sketched the basic structure of our iPhone prototype in the last post, I will now continue to add some functionality.

Before I continue with presenting the prototype, I just want to point you to Dan Harrelson’s post, who also lists Flex as means for prototyping, just in case that you think that Flex might be too unhandy for prototyping. He says:
When it comes to developing an application for the iPhone, for instance, you mostly start with user research and brain storming to answer the two essential questions:
